When a beast begins play or gains a level they gain an amount of SP. A beast can spend this SP to increase their own abilities and proficiencies. Beasts can spend their SP as follows.
| Score | SP Cost | Score | SP Cost |
|---|---|---|---|
| 7-13 | 2 | 22-23 | 14 |
| 14-15 | 3 | 24-25 | 19 |
| 16-17 | 5 | 26-27 | 25 |
| 18-19 | 7 | 28-29 | 32 |
| 20-21 | 10 | 30 | 40 |
Ability Scores. A beast may increase any of their ability scores at the cost of SP. See the table above for information on SP costs. While costs are displayed up to 30, each class has different ability score capstones limiting their maximum score possible. See the class' stats for more information.
Skills. A beast can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A can can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a can can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a can can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a can can spend 5 SP to increase rank of Elite skills and specializations.
HP. A beast may gain 5 HP for 2 SP.
When a beast begins play or gains a level they gain an amount of SP. A beast can spend this SP to increase their own abilities and proficiencies. Beasts can spend their SP as follows.
| Score | SP Cost | Score | SP Cost |
|---|---|---|---|
| 7-13 | 2 | 22-23 | 14 |
| 14-15 | 3 | 24-25 | 19 |
| 16-17 | 5 | 26-27 | 25 |
| 18-19 | 7 | 28-29 | 32 |
| 20-21 | 10 | 30 | 40 |
Ability Scores. A beast may increase any of their ability scores at the cost of SP. See the table above for information on SP costs. While costs are displayed up to 30, each class has different ability score capstones limiting their maximum score possible. See the class' stats for more information.
Skills. A beast can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A can can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a can can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a can can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a can can spend 5 SP to increase rank of Elite skills and specializations.
HP. A beast may gain 5 HP for 2 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 30 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a spirit can spend 5 SP to increase rank of Elite skills and specializations.
Essence. A spirit may gain 5 Essence for 2 SP.
Branch Spells. A spirit may learn any spell from their chosen branch for 2 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 30 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a spirit can spend 5 SP to increase rank of Elite skills and specializations.
Essence. A spirit may gain 5 Essence for 2 SP.
Branch Spells. A spirit may learn any spell from their chosen branch for 2 SP.
| Score | SP Cost | Score | SP Cost |
|---|---|---|---|
| 7-13 | 2 | 22-23 | 14 |
| 14-15 | 3 | 24-25 | 19 |
| 16-17 | 5 | 26-27 | 25 |
| 18-19 | 7 | 28-29 | 32 |
| 20-21 | 10 | 30 | 40 |
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. See the Spirit Ability Scores table for information on SP costs. While costs are displayed up to 30, each class has different ability score capstones limiting their maximum score possible. See the class' stats for more information.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations. Watchers can only train skills that are based on intelligence, wisdom, or charisma ability scores.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
Languages. A spirit may learn a language for 3 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 30 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a spirit can spend 5 SP to increase rank of Elite skills and specializations.
Essence. A spirit may gain 5 Essence for 2 SP.
Branch Spells. A spirit may learn any spell from their chosen branch for 2 SP.
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. Spirits have greater limitations on their ability score caps, able to gain a maximum of 30 in any ability score. See the Spirit Ability Scores table for information on SP costs.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a spirit can spend 5 SP to increase rank of Elite skills and specializations.
Essence. A spirit may gain 5 Essence for 2 SP.
Branch Spells. A spirit may learn any spell from their chosen branch for 2 SP.
| Score | SP Cost | Score | SP Cost |
|---|---|---|---|
| 7-13 | 2 | 22-23 | 14 |
| 14-15 | 3 | 24-25 | 19 |
| 16-17 | 5 | 26-27 | 25 |
| 18-19 | 7 | 28-29 | 32 |
| 20-21 | 10 | 30 | 40 |
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. See the Spirit Ability Scores table for information on SP costs. While costs are displayed up to 30, each class has different ability score capstones limiting their maximum score possible. See the class' stats for more information.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations. Watchers can only train skills that are based on intelligence, wisdom, or charisma ability scores.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
Languages. A spirit may learn a language for 3 SP.
When a beast begins play or gains a level they gain an amount of SP. A beast can spend this SP to increase their own abilities and proficiencies. Beasts can spend their SP as follows.
| Score | SP Cost | Score | SP Cost |
|---|---|---|---|
| 7-13 | 2 | 22-23 | 14 |
| 14-15 | 3 | 24-25 | 19 |
| 16-17 | 5 | 26-27 | 25 |
| 18-19 | 7 | 28-29 | 32 |
| 20-21 | 10 | 30 | 40 |
Ability Scores. A beast may increase any of their ability scores at the cost of SP. See the table above for information on SP costs. While costs are displayed up to 30, each class has different ability score capstones limiting their maximum score possible. See the class' stats for more information.
Skills. A beast can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations.
A can can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a can can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a can can spend 4 SP to increase rank of Expert skills and specializations.
At 14th level a can can spend 5 SP to increase rank of Elite skills and specializations.
HP. A beast may gain 5 HP for 2 SP.
| Score | SP Cost | Score | SP Cost |
|---|---|---|---|
| 7-13 | 2 | 22-23 | 14 |
| 14-15 | 3 | 24-25 | 19 |
| 16-17 | 5 | 26-27 | 25 |
| 18-19 | 7 | 28-29 | 32 |
| 20-21 | 10 | 30 | 40 |
Ability Scores. A spirit may increase any of their ability scores at the cost of SP. See the Spirit Ability Scores table for information on SP costs. While costs are displayed up to 30, each class has different ability score capstones limiting their maximum score possible. See the class' stats for more information.
Skills. A spirit can spend 2 SP to raise the rank of a skill or specialization by one and can only be used on rank Trained or lower skills and specializations. Watchers can only train skills that are based on intelligence, wisdom, or charisma ability scores.
A spirit can spend 1 SP to learn a knowledge skill or raise the rank of any knowledge skill they know by one.
At 6th level a spirit can spend 3 SP to increase rank of Adept skills and specializations.
At 10th level a spirit can spend 4 SP to increase rank of Expert skills and specializations.
Languages. A spirit may learn a language for 3 SP.
While swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless the creature has swimming speed. At the GM’s option, gaining any distance in rough water might require a successful Athletics (Swim) check.
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